![]() ![]() ![]() Not supported: fragment programs, built-in shadows, volume textures, some complex texture combine modes.ĭirectX 6 level capabilities. Vertex programs (usually in software mode), 2 texture units, texture size limited to 2048, cubemap size limited to 512. Not supported: fragment programs, built-in shadows.ĭirectX 7 level capabilities. Vertex programs (usually in software mode), 3 texture units. Not supported: fragment programs, built-in shadows. Vertex programs, ATI text fragment shader extension, 6 texture units. Vertex & fragment programs, support for built-in shadows, 4 texture units. Shader Model 2.0 capabilities, NVIDIA GeForce style. ![]() Vertex & fragment programs, support for built-in shadows, ATI text fragment shader extension, 8 texture units. Shader Model 2.0 capabilities, ATI Radeon style. Long vertex & fragment shader programs and support for built-in shadows. Emulates graphics card with Shader Model 3.0 level capabilities. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |